Carl Sturm Junior

Professional Monster Hunter and Occultist

Description:
Attributes
Mental Physical Social
Intelligence 2 Strength 2 Presence 1
Wits 2 Dexterity 3 Manipulation 2
Resolve 3 Stamina 3 Composure 3
Skills
Mental Physical Social
Investigation 2 Athletics 1 Empathy 1
Medicine 1 Brawl 1 Persuasion 2
Occult 3 Firearms (Shotguns, Pistols) 4 Subterfuge (Spotting Lies) 1
Craft 1 Larceny (Open Locks) 1 Streetwise (Indianapolis) 1
Stealth 1
Survival 1
Weaponry 3

Occultist (Investigation/Occult) 1

Contacts: Mike (Researcher) Benjamin ( Vampire Researcher) Franklin ( Vampire Folklorist)

Merits:

Status 1 (Aegis Kai Doru)

Status 3 (The Union)

Resources 3

Quick Draw

Iron Stamina 1

Relics
-Roosevelt’s Winchester Rifle
-Aegis Talisman
-Skeleton Key
-Ringsel

Tactics:
Cripple Claw
Moral Support
Identification
Profiling

Weapons: Iron Crossbar, Wooden Stake, Mallet, Baseball Bat Shotgun Sawn-Off Shotgun Various Pistols

Equipment: Truck with “prison” space and hidden compartments Various Holy Symbols Holy Water

Health: 8

Willpower: 5

Morality: 5

Size: 5

Speed: 10

Initiative Mod: 5

Defense: 2

Armor: 0

Virtue/Vice: Justice/Envy

XP: 2

Bio:

Carl Sturm Junior

New Indy World of Darkness markob